Project liberation

Welcome - Commander - Alice Durchdenwald



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CD-1000-M(Medic)
Lesser Dummy

DATA:

The Medic is a unique case, as they have 2 setting types, Battle Medic, and Surgeon Medic. However, if need be, Medics can be specialised into a certain field with CD's that contain information on how to perform a certain job. These CD's can be applied to almost every setting, so long as it is meant for that setting type.

Battle Medics are the Medics that you fight during the Prelude, They have medkits and tend to the other Combat Dummies. This does not mean that they can't treat humans, otherwise they would have near to no effective use in human society, and would be deeped worthless.

This has posed questions that have been asked by those who had more than 2 braincells to think with. "If the Combat Dummy series can also be treated with medkits, how similar is their anatomy to that of humans and what quirks to they possess in order to be able to take the same treatment?" The Agency at this time has not revealed the secret to the public, however it is safe to say that their methods of unique robotics are far more humane than that of The Insurgency.

Surgeon Medics, however, are more primal than their Battle counterpart. They lose most of their built in data in exchange for info on how to perform surgeries. They are extremely reliable, but aren't perfect, like a human. They do, however, to make up for this, as they contain the TTS addon, which allows them to have genuine conversations with people, unlike the other Combat Dummies that only respond to commands.

Despite the simplicity of the Medic setting on the combat dummy, it still knows basic defense, not effectively but enough to hold it's own for a while, a stupid design choice in hindsight.



Strategy:
* The Medic, like The Shield, has a priority system of which they use to heal more important allies in the heat of battle, However, unlike The Shielders, you should try to dispatch the medic if they begin to heal a very important enemy, or atleast stop them from healing. you fortunately have a turn to do this.

* A Medic can never prioritise the same enemy as a Shielder. And due to this logic, a logic error is formed within the code of these 2, A medic cannot be shielded by a Sheilder and vice versa.

* Medics should absolutely be dispatched with melee, because there is a chance that their medkit will still be intact, and you can loot it for your team. This applies to other enemies, but due to the fragility of the Medkit, it will normally break upon being fired at. Which can be used to your advantage if you want to stop a Medic from healing.